
wasd
One line of description, a playable game 60 seconds later
Text-to-game engine — write it and it's built, say it and it's fixed
Type “drone racing through a neon city” and within 60 seconds a real game you control with arrow keys opens up. A hybrid architecture combining a GameSpec JSON schema, genre templates, and constrained LLM code generation means the output runs reliably every time — and saying “make the enemies faster” in chat applies it instantly. Finished games are shared immediately with a single link.


Key features
- Platformer · top-down · tower defense · puzzle · strategy — 2D Phaser templates
- FPS · racing — 3D Three.js templates
- Chat-based iteration (iterate via chat)
- Instant deployment via /play/<id> share links
- Generated games auto-verified with Playwright headless smoke tests
Why It Stands Out
60-second Game Build
Describe a genre and rules and a fully playable game is ready in 60 seconds. No programming knowledge required.
Chat-based Live Editing
Say 'make the enemies faster' and it's applied immediately. Balance and mechanics are tuned through conversation alone.
5 Genres, Stable Output
Platformer, top-down, tower defense, puzzle, and FPS — validated genre templates guarantee reliable results every time.
Instant Share Link
A /play/<id> URL lets you deploy and share your finished game with anyone instantly. No separate deployment needed.